少年修仙传客户端代码仓库
client_linchunjie
2018-08-27 d106f11e7f44c748f595da36e0cdfd54849649e6
System/Welfare/SignInModel.cs
@@ -1,150 +1,150 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
namespace Snxxz.UI
{
    public class SignInModel : Model, IBeforePlayerDataInitialize
    {
        private void OnFuncStateChangeEvent(int func)
        {
            if (func == (int)FuncOpenEnum.SignIn)
            {
                UpdateRedPoint();
            }
        }
        #region 配置
        private List<SignInConfig> m_signAwardList = null;
        public List<SignInConfig> signAwardList
        {
            get
            {
                if (m_signAwardList == null)
                {
                    m_signAwardList = ConfigManager.Instance.GetAllValues<SignInConfig>();
                }
                return m_signAwardList;
            }
        }
        private List<ContinueSignInConfig> m_ctnSignList = null;
        public List<ContinueSignInConfig> cntSignList
        {
            get
            {
                if (m_ctnSignList == null)
                {
                    m_ctnSignList = ConfigManager.Instance.GetAllValues<ContinueSignInConfig>();
                }
                return m_ctnSignList;
            }
        }
        /// <summary>
        /// 补签所需仙玉
        /// </summary>
        private int m_ctnSignJade = -1;
        public int ctnSignJade
        {
            get
            {
                if (m_ctnSignJade == -1)
                {
                    FuncConfigConfig cfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("SignConsumption");
                    if (cfg != null)
                    {
                        m_ctnSignJade = int.Parse(cfg.Numerical1);
                    }
                }
                return m_ctnSignJade;
            }
        }
        #endregion
        private int m_SignNum = 0;
        public int signNum
        {
            get
            {
                return m_SignNum;
            }
        }
        private int m_surSignNum = 0;
        public int surSignNum
        {
            get { return m_surSignNum; }
        }
        private bool m_todaySign = false;
        public bool todaySign
        {
            get { return m_todaySign; }
        }
        private bool m_isFirst = true;
        public bool isFirst
        {
            get { return m_isFirst; }
        }
        public int SumSignNum { get; private set; }
        public event Action OnSignRefresh;
        public Redpoint redpoint = new Redpoint(201, 20101);
        public void OnRefreshData(HA30D_tagMCDaySignInfo vNetData)
        {
            m_SignNum = vNetData.DaySignCount;
            m_surSignNum = vNetData.ReplenishSignCount;
            SumSignNum = vNetData.TotalSignCount;
            m_todaySign = vNetData.IsSign == 1;
            m_isFirst = vNetData.IsFrist == 1;
            if (OnSignRefresh != null) OnSignRefresh();
            UpdateRedPoint();
        }
        private void UpdateRedPoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.SignIn))
            {
                redpoint.state = RedPointState.None;
                return;
            }
            redpoint.state = todaySign ? RedPointState.None : RedPointState.Simple;
        }
        public override void Init()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            ParseConfig();
        }
        public override void UnInit()
        {
        }
        public void OnBeforePlayerDataInitialize()
        {
            m_SignNum = 0;
            m_surSignNum = 0;
            m_todaySign = false;
            m_isFirst = true;
            SumSignNum = 0;
        }
        public Dictionary<int, List<int>> m_ContinueJobItems = new Dictionary<int, List<int>>();
        void ParseConfig()
        {
            var _cfgs = ConfigManager.Instance.GetAllValues<ContinueSignInConfig>();
            for (int i = 0; i < _cfgs.Count; i++)
            {
                var _cfg = _cfgs[i];
                if (_cfg.JobItemList.Length != 0)
                {
                    m_ContinueJobItems.Add(_cfg.ContineDay, new List<int>(_cfg.JobItemList));
                }
            }
        }
    }
}
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
namespace Snxxz.UI
{
    public class SignInModel : Model, IBeforePlayerDataInitialize
    {
        private void OnFuncStateChangeEvent(int func)
        {
            if (func == (int)FuncOpenEnum.SignIn)
            {
                UpdateRedPoint();
            }
        }
        #region 配置
        private List<SignInConfig> m_signAwardList = null;
        public List<SignInConfig> signAwardList
        {
            get
            {
                if (m_signAwardList == null)
                {
                    m_signAwardList = Config.Instance.GetAllValues<SignInConfig>();
                }
                return m_signAwardList;
            }
        }
        private List<ContinueSignInConfig> m_ctnSignList = null;
        public List<ContinueSignInConfig> cntSignList
        {
            get
            {
                if (m_ctnSignList == null)
                {
                    m_ctnSignList = Config.Instance.GetAllValues<ContinueSignInConfig>();
                }
                return m_ctnSignList;
            }
        }
        /// <summary>
        /// 补签所需仙玉
        /// </summary>
        private int m_ctnSignJade = -1;
        public int ctnSignJade
        {
            get
            {
                if (m_ctnSignJade == -1)
                {
                    FuncConfigConfig cfg = Config.Instance.Get<FuncConfigConfig>("SignConsumption");
                    if (cfg != null)
                    {
                        m_ctnSignJade = int.Parse(cfg.Numerical1);
                    }
                }
                return m_ctnSignJade;
            }
        }
        #endregion
        private int m_SignNum = 0;
        public int signNum
        {
            get
            {
                return m_SignNum;
            }
        }
        private int m_surSignNum = 0;
        public int surSignNum
        {
            get { return m_surSignNum; }
        }
        private bool m_todaySign = false;
        public bool todaySign
        {
            get { return m_todaySign; }
        }
        private bool m_isFirst = true;
        public bool isFirst
        {
            get { return m_isFirst; }
        }
        public int SumSignNum { get; private set; }
        public event Action OnSignRefresh;
        public Redpoint redpoint = new Redpoint(201, 20101);
        public void OnRefreshData(HA30D_tagMCDaySignInfo vNetData)
        {
            m_SignNum = vNetData.DaySignCount;
            m_surSignNum = vNetData.ReplenishSignCount;
            SumSignNum = vNetData.TotalSignCount;
            m_todaySign = vNetData.IsSign == 1;
            m_isFirst = vNetData.IsFrist == 1;
            if (OnSignRefresh != null) OnSignRefresh();
            UpdateRedPoint();
        }
        private void UpdateRedPoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.SignIn))
            {
                redpoint.state = RedPointState.None;
                return;
            }
            redpoint.state = todaySign ? RedPointState.None : RedPointState.GetReward;
        }
        public override void Init()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            ParseConfig();
        }
        public override void UnInit()
        {
        }
        public void OnBeforePlayerDataInitialize()
        {
            m_SignNum = 0;
            m_surSignNum = 0;
            m_todaySign = false;
            m_isFirst = true;
            SumSignNum = 0;
        }
        public Dictionary<int, List<int>> m_ContinueJobItems = new Dictionary<int, List<int>>();
        void ParseConfig()
        {
            var _cfgs = Config.Instance.GetAllValues<ContinueSignInConfig>();
            for (int i = 0; i < _cfgs.Count; i++)
            {
                var _cfg = _cfgs[i];
                if (_cfg.JobItemList.Length != 0)
                {
                    m_ContinueJobItems.Add(_cfg.ContineDay, new List<int>(_cfg.JobItemList));
                }
            }
        }
    }
}