| | |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | public class DebugVersionShow : MonoBehaviour |
| | | { |
| | | |
| | | [SerializeField] Text m_Version; |
| | | |
| | | private void OnEnable() |
| | | { |
| | | m_Version.text = string.Format("版本:{0},序号:{1},分支:{2},客户端标识:{3}", |
| | | VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch, VersionConfig.Get().clientPackageFlag); |
| | | public class DebugVersionShow : MonoBehaviour
|
| | | {
|
| | |
|
| | | [SerializeField] Text m_Version;
|
| | |
|
| | | private void OnEnable()
|
| | | {
|
| | | if (DebugUtility.Instance.debugAccount && DebugUtility.Instance.debugBranch >= 0)
|
| | | {
|
| | | m_Version.text = string.Format("版本:{0},序号:{1},Debug分支:{2},客户端标识:{3}",
|
| | | VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch, VersionConfig.Get().clientPackageFlag);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_Version.text = string.Format("版本:{0},序号:{1},分支:{2},客户端标识:{3}",
|
| | | VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch, VersionConfig.Get().clientPackageFlag);
|
| | | }
|
| | | } |
| | | |
| | | } |