| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | |
| | | public class FontUtility |
| | | public class FontUtility
|
| | | { |
| | | static Font m_Preferred; |
| | | public static Font preferred { |
| | | get { return m_Preferred ?? (m_Preferred = Resources.Load<Font>("Font/方正准圆简体")); } |
| | | public static Font preferred {
|
| | | get { return m_Preferred ?? (m_Preferred = Resources.Load<Font>("Font/方正准圆简体")); }
|
| | | } |
| | | |
| | | static Font m_Secondary; |
| | | public static Font secondary { |
| | | get { return m_Secondary ?? (m_Secondary = UILoader.LoadFont("方正隶变简体")); } |
| | | public static Font secondary {
|
| | | get { return m_Secondary ?? (m_Secondary = UILoader.LoadFont("方正隶变简体")); }
|
| | | } |
| | | |
| | | } |