少年修仙传客户端代码仓库
client_linchunjie
2018-08-27 d106f11e7f44c748f595da36e0cdfd54849649e6
Utility/RunTimeABLoadLog.cs
@@ -6,23 +6,23 @@
using System.IO;
using UnityEditor;
public class RunTimeABLoadLog
{
public class RunTimeABLoadLog
{
    static List<string> assetBundleLoadLogs = new List<string>();
    public static void AddLog(string _abName, string _asset, string _scene)
    {
        var log = StringUtility.Contact(_scene, "\t", _abName, "\t", _asset, "\t", DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss"));
        assetBundleLoadLogs.Add(log);
    public static void AddLog(string _abName, string _asset, string _scene)
    {
        var log = StringUtility.Contact(_scene, "\t", _abName, "\t", _asset, "\t", DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss"));
        assetBundleLoadLogs.Add(log);
    }
    [MenuItem("程序/打印资源包加载日志")]
    public static void Print()
    {
        var tile = StringUtility.Contact("场景名", "\t", "资源包名", "\t", "资源名", "\t", "时间");
        assetBundleLoadLogs.Insert(0, tile);
        File.WriteAllLines(Application.dataPath + "/RunTimeABLoadLog.txt", assetBundleLoadLogs.ToArray());
    }
    public static void Print()
    {
        var tile = StringUtility.Contact("场景名", "\t", "资源包名", "\t", "资源名", "\t", "时间");
        assetBundleLoadLogs.Insert(0, tile);
        File.WriteAllLines(Application.dataPath + "/RunTimeABLoadLog.txt", assetBundleLoadLogs.ToArray());
    }
}
#endif