少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-21 d1a2ab5b56bae336a1b5cbc4f307cb67e76c22e6
System/Dungeon/DungeonDefeatedWin.cs
@@ -55,7 +55,7 @@
        {
            base.OnActived();
            var dataMapId = model.GetDungeonDataIdByMapId(PlayerDatas.Instance.baseData.MapID);
            var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
            var config = Config.Instance.Get<DungeonOpenTimeConfig>(dataMapId);
            StartCoroutine(Co_DelayDisplay(config.DelayTime * 0.001f));
@@ -70,7 +70,7 @@
            if (timer < 0f)
            {
                timer = 1f;
                var endTime = model.GetDungeonCoolDownEndTime(DungeonCoolDownType.LeaveMap);
                var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
                var seconds = (endTime - DateTime.Now).TotalSeconds;
                m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
            }
@@ -86,7 +86,7 @@
        {
            yield return new WaitForSeconds(_delay);
            var endTime = model.GetDungeonCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            var seconds = (endTime - DateTime.Now).TotalSeconds;
            timer = 0f;
            m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));