| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Tuesday, September 12, 2017 |
| | | //-------------------------------------------------------- |
| | | |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using TableConfig; |
| | | |
| | | namespace Snxxz.UI |
| | | { |
| | | |
| | | public class DungeonDefeatedWin : Window |
| | | { |
| | | [SerializeField] Transform m_ContainerPoivt; |
| | | [SerializeField] Text m_ExitTimer; |
| | | [SerializeField] ButtonEx m_Exit; |
| | | |
| | | DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } } |
| | | |
| | | float timer = 0f; |
| | | |
| | | #region Built-in |
| | | protected override void BindController() |
| | | { |
| | | } |
| | | |
| | | protected override void AddListeners() |
| | | { |
| | | m_Exit.AddListener(ExitDungeon); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | timer = 0f; |
| | | m_ContainerPoivt.gameObject.SetActive(false); |
| | | } |
| | | |
| | | protected override void OnAfterOpen() |
| | | { |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | } |
| | | |
| | | protected override void OnAfterClose() |
| | | { |
| | | } |
| | | |
| | | protected override void OnActived() |
| | | { |
| | | base.OnActived(); |
| | | |
| | | var dataMapId = model.GetDungeonDataIdByMapId(PlayerDatas.Instance.baseData.MapID); |
| | | var config = ConfigManager.Instance.GetTemplate<DungeonOpenTimeConfig>(dataMapId); |
| | | |
| | | StartCoroutine(Co_DelayDisplay(config.DelayTime * 0.001f)); |
| | | } |
| | | #endregion |
| | | |
| | | protected override void LateUpdate() |
| | | { |
| | | base.LateUpdate(); |
| | | |
| | | timer -= Time.deltaTime; |
| | | if (timer < 0f) |
| | | { |
| | | timer = 1f; |
| | | var endTime = model.GetDungeonCoolDownEndTime(DungeonCoolDownType.LeaveMap); |
| | | var seconds = (endTime - DateTime.Now).TotalSeconds; |
| | | m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue)); |
| | | } |
| | | } |
| | | |
| | | private void ExitDungeon() |
| | | { |
| | | model.ExitCurrentDungeon(); |
| | | CloseClick(); |
| | | } |
| | | |
| | | IEnumerator Co_DelayDisplay(float _delay) |
| | | { |
| | | yield return new WaitForSeconds(_delay); |
| | | |
| | | var endTime = model.GetDungeonCoolDownEndTime(DungeonCoolDownType.LeaveMap); |
| | | var seconds = (endTime - DateTime.Now).TotalSeconds; |
| | | timer = 0f; |
| | | m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue)); |
| | | m_ExitTimer.gameObject.SetActive(true); |
| | | m_ContainerPoivt.gameObject.SetActive(true); |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Tuesday, September 12, 2017
|
| | | //--------------------------------------------------------
|
| | |
|
| | | using System;
|
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | | using UnityEngine.UI;
|
| | | using TableConfig;
|
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | public class DungeonDefeatedWin : Window
|
| | | {
|
| | | [SerializeField] Transform m_ContainerPoivt;
|
| | | [SerializeField] Text m_ExitTimer;
|
| | | [SerializeField] ButtonEx m_Exit;
|
| | |
|
| | | DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
|
| | |
|
| | | float timer = 0f;
|
| | |
|
| | | #region Built-in
|
| | | protected override void BindController()
|
| | | {
|
| | | }
|
| | |
|
| | | protected override void AddListeners()
|
| | | {
|
| | | m_Exit.AddListener(ExitDungeon);
|
| | | }
|
| | |
|
| | | protected override void OnPreOpen()
|
| | | {
|
| | | timer = 0f;
|
| | | m_ContainerPoivt.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | protected override void OnAfterOpen()
|
| | | {
|
| | | }
|
| | |
|
| | | protected override void OnPreClose()
|
| | | {
|
| | | }
|
| | |
|
| | | protected override void OnAfterClose()
|
| | | {
|
| | | }
|
| | |
|
| | | protected override void OnActived()
|
| | | {
|
| | | base.OnActived();
|
| | |
|
| | | var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
|
| | | var config = Config.Instance.Get<DungeonOpenTimeConfig>(dataMapId);
|
| | |
|
| | | StartCoroutine(Co_DelayDisplay(config.DelayTime * 0.001f));
|
| | | }
|
| | | #endregion
|
| | |
|
| | | protected override void LateUpdate()
|
| | | {
|
| | | base.LateUpdate();
|
| | |
|
| | | timer -= Time.deltaTime;
|
| | | if (timer < 0f)
|
| | | {
|
| | | timer = 1f;
|
| | | var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
|
| | | var seconds = (endTime - DateTime.Now).TotalSeconds;
|
| | | m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
|
| | | }
|
| | | }
|
| | |
|
| | | private void ExitDungeon()
|
| | | {
|
| | | model.ExitCurrentDungeon();
|
| | | CloseClick();
|
| | | }
|
| | |
|
| | | IEnumerator Co_DelayDisplay(float _delay)
|
| | | {
|
| | | yield return new WaitForSeconds(_delay);
|
| | |
|
| | | var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
|
| | | var seconds = (endTime - DateTime.Now).TotalSeconds;
|
| | | timer = 0f;
|
| | | m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
|
| | | m_ExitTimer.gameObject.SetActive(true);
|
| | | m_ContainerPoivt.gameObject.SetActive(true);
|
| | |
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | }
|
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