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| | | [XLua.LuaCallCSharp]
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| | | public class StageManager : Singleton<StageManager>
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| | | {
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| | | private Stage m_CurrentStage;
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| | |
| | | public event Action<float> loadingProgressEvent;
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| | |
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| | | bool m_IsServerPreparing = false;
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| | | public bool isServerPreparing {
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| | | public bool isServerPreparing
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| | | {
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| | | get { return m_IsServerPreparing; }
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| | | set { m_IsServerPreparing = value; }
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| | | }
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| | |
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| | | public Stage.E_StageType StageType {
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| | | get {
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| | | public Stage.E_StageType StageType
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| | | {
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| | | get
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| | | {
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| | | return m_StageType;
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| | | }
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| | | }
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| | |
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| | | public Stage CurrentStage {
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| | | get {
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| | | public Stage CurrentStage
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| | | {
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| | | get
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| | | {
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| | | return m_CurrentStage;
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| | | }
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| | | }
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| | |
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| | | int m_CurrentMapId;
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| | | public int currentMapId {
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| | | public int currentMapId
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| | | {
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| | | get { return m_CurrentMapId; }
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| | | private set { m_CurrentMapId = value; }
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| | | }
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| | |
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| | | int m_CurrentMapResID;
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| | | public int currentMapResId {
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| | | get {
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| | | public int currentMapResId
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| | | {
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| | | get
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| | | {
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| | | return m_CurrentMapResID;
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| | | }
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| | | private set { m_CurrentMapResID = value; }
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| | |
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| | |
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| | | float m_LoadingProgress = 0f;
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| | | float loadingProgress {
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| | | float loadingProgress
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| | | {
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| | | get { return m_LoadingProgress; }
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| | | set {
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| | | set
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| | | {
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| | | m_LoadingProgress = value;
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| | | if (loadingProgressEvent != null)
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| | | {
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| | |
| | | _hero.RequestLight();
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| | |
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| | | PlayerDatas.Instance.hero = _hero;
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| | |
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| | | var _preloadEffectList = GeneralDefine.PreloadSkillEffect[_hero.JobSetup.Job - 1];
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| | | if (_preloadEffectList != null && _preloadEffectList.Length > 0)
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| | | {
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| | | foreach (var _id in _preloadEffectList)
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| | | {
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| | | InstanceResourcesLoader.PreloadSkillEffect(_id);
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| | | }
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| | | }
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| | | }
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| | |
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| | | private string GetAssetBundleNameByStageId(int stageID, int mapResID)
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