| | |
| | | SetJumpLogic<TreasureSoulWin>(_tagWinSearchModel.TABID);
|
| | | break;
|
| | | case JumpUIType.TreasureCollectSoul:
|
| | | SetJumpLogic<TreasureLevelUpWin>(0);
|
| | | SetJumpLogic<TreasureBaseWin>(0);
|
| | | break;
|
| | | case JumpUIType.Kylin:
|
| | | dungeonModel.currentDungeon = new Dungeon(31190, 0);
|
| | |
| | | case JumpUIType.LLBT:
|
| | | treasureModel.currentCategory = TreasureCategory.Fairy;
|
| | | treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
|
| | | SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
|
| | | SetJumpLogic<TreasureBaseWin>(_tagWinSearchModel.TABID);
|
| | | break;
|
| | | case JumpUIType.FYZJTyp1:
|
| | | case JumpUIType.FYZJTyp2:
|
| | |
| | | case JumpUIType.SHLTyp2:
|
| | | treasureModel.currentCategory = TreasureCategory.Demon;
|
| | | treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
|
| | | SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
|
| | | SetJumpLogic<TreasureBaseWin>(_tagWinSearchModel.TABID);
|
| | | break;
|
| | |
|
| | | case JumpUIType.DhszTs:
|
| | |
| | | case JumpUIType.StfTs:
|
| | | treasureModel.currentCategory = TreasureCategory.Human;
|
| | | treasureModel.selectedTreasure = int.Parse(_tagWinSearchModel.SelectActive);
|
| | | SetJumpLogic<TreasureLevelUpWin>(_tagWinSearchModel.TABID);
|
| | | SetJumpLogic<TreasureBaseWin>(_tagWinSearchModel.TABID);
|
| | | break;
|
| | | case JumpUIType.FirstRecharge:
|
| | | SetJumpLogic<FirstRechargeWin>(_tagWinSearchModel.TABID, true);
|