少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-13 d2ebcedf7fe4c9d8c8a8420f416128f8eaa6e6e2
Core/GameEngine/Model/Config/TreasurePrivilegeConfig.cs
@@ -1,81 +1,240 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Tuesday, February 12, 2019
//    [Author]:           Fish
//    [  Date ]:           Thursday, February 14, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
namespace TableConfig {
[XLua.LuaCallCSharp]
public partial class TreasurePrivilegeConfig
{
   public partial class TreasurePrivilegeConfig : ConfigBase {
    public readonly int PrivilegeID;
   public readonly string Description;
   public readonly string EffectValue;
   public readonly int singleValue;
   public readonly int maxValue;
   public readonly string attr;
   public readonly string itemAward;
   public readonly int[] successList;
   public readonly int treasureId;
   public readonly int sort;
   public readonly string Icon;
   public readonly string Name;
   public readonly string targetDescription;
   public readonly int effectId;
      public int PrivilegeID;
      public string Description;
      public string EffectValue;
      public int singleValue;
      public int maxValue;
      public string attr;
      public string itemAward;
      public int[] successList;
      public int treasureId;
      public int sort;
      public string Icon;
      public string Name;
      public string targetDescription;
      public int effectId;
   public TreasurePrivilegeConfig()
    {
    }
      public override string getKey()
    public TreasurePrivilegeConfig(string input)
    {
        try
        {
            return PrivilegeID.ToString();
            var tables = input.Split('\t');
            int.TryParse(tables[0],out PrivilegeID);
         Description = tables[1];
         EffectValue = tables[2];
         int.TryParse(tables[3],out singleValue);
         int.TryParse(tables[4],out maxValue);
         attr = tables[5];
         itemAward = tables[6];
         string[] successListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         successList = new int[successListStringArray.Length];
         for (int i=0;i<successListStringArray.Length;i++)
         {
             int.TryParse(successListStringArray[i],out successList[i]);
         }
         int.TryParse(tables[8],out treasureId);
         int.TryParse(tables[9],out sort);
         Icon = tables[10];
         Name = tables[11];
         targetDescription = tables[12];
         int.TryParse(tables[13],out effectId);
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, TreasurePrivilegeConfig> configs = new Dictionary<string, TreasurePrivilegeConfig>();
    public static TreasurePrivilegeConfig Get(string id)
    {
      if (!inited)
        {
            Debug.Log("TreasurePrivilegeConfig 还未完成初始化。");
            return null;
        }
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
      public override void Parse(string content) {
         try
            {
                var contents = content.Split('\t');
        TreasurePrivilegeConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new TreasurePrivilegeConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
                int.TryParse(contents[0],out PrivilegeID);
            Description = contents[1];
            EffectValue = contents[2];
            int.TryParse(contents[3],out singleValue);
            int.TryParse(contents[4],out maxValue);
            attr = contents[5];
            itemAward = contents[6];
            var successListStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            successList = new int[successListStringArray.Length];
            for (int i=0;i<successListStringArray.Length;i++)
            {
                int.TryParse(successListStringArray[i],out successList[i]);
            }
            int.TryParse(contents[8],out treasureId);
            int.TryParse(contents[9],out sort);
            Icon = contents[10];
            Name = contents[11];
            targetDescription = contents[12];
            int.TryParse(contents[13],out effectId);
            }
            catch (Exception ex)
        return config;
    }
   public static TreasurePrivilegeConfig Get(int id)
    {
        return Get(id.ToString());
    }
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
    public static List<TreasurePrivilegeConfig> GetValues()
    {
        var values = new List<TreasurePrivilegeConfig>();
        values.AddRange(configs.Values);
        var keys = new List<string>(rawDatas.Keys);
        foreach (var key in keys)
        {
            values.Add(Get(key));
        }
        return values;
    }
   public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
   public static bool Has(int id)
    {
        return Has(id.ToString());
    }
   public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
       inited = false;
      var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/TreasurePrivilege.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/TreasurePrivilege.txt");
        }
      var tempConfig = new TreasurePrivilegeConfig();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                DebugEx.Log(ex);
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
      }
   }
            for (int i = 3; i < lines.Length; i++)
            {
            try
            {
               var line = lines[i];
               var index = line.IndexOf("\t");
               if (index == -1)
               {
                  continue;
               }
               var id = line.Substring(0, index);
               if (preParse)
               {
                  var config = new TreasurePrivilegeConfig(line);
                  configs[id] = config;
                  (config as IConfigPostProcess).OnConfigParseCompleted();
               }
               else
               {
                  rawDatas[id] = line;
               }
            }
            catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
         inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
            if (!preParse)
            {
               rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
                for (int i = 3; i < lines.Length; i++)
                {
               try
               {
                  var line = lines[i];
                  var index = line.IndexOf("\t");
                  if (index == -1)
                  {
                     continue;
                  }
                  var id = line.Substring(0, index);
                  if (preParse)
                  {
                     var config = new TreasurePrivilegeConfig(line);
                     configs[id] = config;
                     (config as IConfigPostProcess).OnConfigParseCompleted();
                  }
                  else
                  {
                     rawDatas[id] = line;
                  }
               }
               catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
                inited = true;
            });
        }
    }
}