| | |
| | | private bool IsOnTheList()
|
| | | {
|
| | | bool Isbool = false;
|
| | | int Number = 0;
|
| | | var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList();
|
| | | for (int i = 0; i < keyList.Count; i++)
|
| | |
|
| | | if (CrossServerOneVsOnePlayerInfo.Instance.Score > 0) |
| | | {
|
| | | Number = keyList[i];
|
| | | int Number = 0;
|
| | | var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList();
|
| | | for (int i = 0; i < keyList.Count; i++)
|
| | | {
|
| | | Number = keyList[i];
|
| | | }
|
| | |
|
| | | if (crossServerRewardModel.MyRank > -1 && crossServerRewardModel.MyRank < Number)
|
| | | {
|
| | | Isbool = true;
|
| | | } |
| | | }
|
| | | if (crossServerRewardModel.MyRank > -1 && crossServerRewardModel.MyRank < Number)
|
| | | {
|
| | | Isbool = true;
|
| | | }
|
| | |
|
| | | return Isbool;
|
| | | }
|
| | |
|