System/PlayerDead/PlayerDeadModel.cs
@@ -10,6 +10,7 @@ public int[]dungeonKillArray { get; private set; } public override void Init() { isKillByPlayer = false; FuncConfigConfig funcConfig = Config.Instance.Get<FuncConfigConfig>("RebornArguments"); dungeonKillArray = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical2); RebornConditions = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical1); @@ -20,7 +21,6 @@ public void OnBeforePlayerDataInitialize() { isKillByPlayer = false; IsCanReborn = false; isOpenPrompting = true; this.deadCD = 0;