| | |
| | | private void DisplayFunc()
|
| | | {
|
| | | m_FuncTitle.text = treasure.state == TreasureState.Collected ? Language.Get("FairyTreasureOpenFunc") : Language.Get("FairyTreasureUnOpenFunc");
|
| | | var config = ConfigManager.Instance.GetTemplate<FuncOpenLVConfig>(treasure.unLockFunc);
|
| | | var funcStage = treasure.treasureStages.Find((x) =>
|
| | | {
|
| | | return x.unlockType == TreasureStageUnlock.Func;
|
| | | });
|
| | | var config = ConfigManager.Instance.GetTemplate<FuncOpenLVConfig>(funcStage.func);
|
| | | if (config != null)
|
| | | {
|
| | | m_FuncIcon.SetSprite(config.Icon);
|