| | |
| | | var effectInfos = new Dictionary<int, List<SuitEffectInfo>>(); |
| | | var configs = EquipSuitConfig.GetConfigs(PlayerDatas.Instance.baseData.Job, equipPosition.x, EquipSuitType.EightSuit); |
| | | |
| | | for (int i = 0; i < 10; i += 3) |
| | | for (int i = 0; i < 19; i += 3) |
| | | { |
| | | if (maxStarLevel >= i) |
| | | { |
| | |
| | | } |
| | | |
| | | public static string GetStarNumberCHS(int star) |
| | | { |
| | | switch (star) |
| | | { |
| | | case 0: |
| | | return Language.Get("Num_CHS_0"); |
| | | case 1: |
| | | return Language.Get("Num_CHS_1"); |
| | | case 2: |
| | | return Language.Get("Num_CHS_2"); |
| | | case 3: |
| | | return Language.Get("Num_CHS_3"); |
| | | case 4: |
| | | return Language.Get("Num_CHS_4"); |
| | | case 5: |
| | | return Language.Get("Num_CHS_5"); |
| | | case 6: |
| | | return Language.Get("Num_CHS_6"); |
| | | case 7: |
| | | return Language.Get("Num_CHS_7"); |
| | | case 8: |
| | | return Language.Get("Num_CHS_8"); |
| | | case 9: |
| | | return Language.Get("Num_CHS_9"); |
| | | default: |
| | | return ""; |
| | | } |
| | | {
|
| | | return Language.Get("Num_CHS_" + star); |
| | | } |
| | | |
| | | public struct SuitEffectInfo |