Fight/GameActor/GA_Hero.cs
@@ -582,7 +582,7 @@ ReleaseLight(); if (PlayerDatas.Instance.baseData.MapID == 31160) { m_Light = Object.Instantiate(Resources.Load<GameObject>("Prefabs/Zhujiao_Pointlight")); m_Light = Object.Instantiate(BuiltInLoader.LoadPrefab("Zhujiao_Pointlight")); m_Light.transform.SetParent(MP_Name); m_Light.transform.localPosition = Vector3.zero; m_Light.transform.localScale = Vector3.one;