Fight/GameActor/GActorFight.cs
@@ -74,7 +74,7 @@ m_SkillManager = new SkillManager(ServerInstID); // 创建音源 GameObject _audioSourceNode = Object.Instantiate(Resources.Load<GameObject>("Prefabs/AudioSource3D")) as GameObject; GameObject _audioSourceNode = Object.Instantiate(BuiltInLoader.LoadPrefab("AudioSource3D")) as GameObject; #if UNITY_EDITOR _audioSourceNode.name = "AudioSource"; #endif