| | |
| | | get { return mainSocket == null ? 0f : (float)(DateTime.Now - mainSocket.lastPackageTime).TotalSeconds; }
|
| | | }
|
| | |
|
| | | public bool crossServerConnected_Loigc { get; set; }
|
| | | private ClientSocket crossServerSocket;
|
| | | public bool crossServerSocketConnected { get { return crossServerSocket == null ? false : crossServerSocket.connected; } }
|
| | | public bool crossServerSocketConnected { get { return crossServerConnected_Loigc && crossServerSocket == null ? false : crossServerSocket.connected; } }
|
| | |
|
| | | public float timeSinceCrossServerSocketLastProtocol {
|
| | | get { return crossServerSocket == null ? 0f : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
|
| | |
| | | {
|
| | | try
|
| | | {
|
| | | crossServerConnected_Loigc = false;
|
| | | if (crossServerSocketConnected)
|
| | | {
|
| | | crossServerSocket.CloseConnect();
|