少年修仙传客户端代码仓库
client_linchunjie
2019-01-21 d6e77bc23e62cd32560896a6aef0f297b34c0cd2
Core/ResModule/SceneLoader.cs
@@ -11,7 +11,7 @@
        if (AssetSource.sceneFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".png");
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".jpg");
            texture2D = UnityEditor.AssetDatabase.LoadAssetAtPath<Texture2D>(path);
#endif
        }