Core/ResModule/SceneLoader.cs
@@ -11,7 +11,7 @@ if (AssetSource.sceneFromEditor) { #if UNITY_EDITOR var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".png"); var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".jpg"); texture2D = UnityEditor.AssetDatabase.LoadAssetAtPath<Texture2D>(path); #endif }