| | |
| | |
|
| | | public void GotoDailyQuest(int _id)
|
| | | {
|
| | | bool inDungeon = IsDungeon();
|
| | | switch ((DailyQuestType)_id)
|
| | | {
|
| | | case DailyQuestType.FairyLand:
|
| | |
| | | break;
|
| | | case DailyQuestType.BountyMission:
|
| | | WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.BountyInterface);
|
| | | //GotoBountyMission();
|
| | | break;
|
| | | case DailyQuestType.Demon:
|
| | | GotoChaosDemon(_id);
|
| | |
| | | break;
|
| | | case DailyQuestType.FairyTask:
|
| | | WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.UnionTask);
|
| | | // GotoFairyTask();
|
| | | break;
|
| | | case DailyQuestType.FairyLeague:
|
| | | WindowCenter.Instance.CloseImmediately<DailyQuestWin>();
|
| | |
| | | WindowCenter.Instance.Open<LocalMapWin>();
|
| | | break;
|
| | | default:
|
| | | CSharpCallLua.GotoLuaDailyQuest(_id);
|
| | | break;
|
| | | }
|
| | |
|