Fight/GameActor/GAStaticDefine.cs
@@ -361,7 +361,7 @@ else if (target is GA_NpcFightNorm) { _casterRealm = PlayerDatas.Instance.baseData.realmLevel; _targetRealm = (int)target.ActorInfo.realm; _targetRealm = (int)target.ActorInfo.realm == 0 ? 99999999 : (int)target.ActorInfo.realm; } } else if (target is GA_Hero)