System/CrossServerOneVsOneClient/ClientCrossServerOneVsOne.cs
@@ -167,6 +167,7 @@ isClientCrossServerOneVsOne = true; LoadingWin.isCrossServerOneVsOne = true; WindowCenter.Instance.Open<LoadingWin>(); MapTransferUtility.Instance.Clear(); ClientDungeonStageUtility.SetClientDungeon(true, mapId); var sendInfo = new CA231_tagCMClientStartCustomScene(); GameNetSystem.Instance.SendInfo(sendInfo);