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| | | public Dictionary<string, AuctionItemClass> PlayerAuctionRecordDic = new Dictionary<string, AuctionItemClass>();//拍卖行玩家拍卖记录
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| | |
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| | |
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| | | public Dictionary<string, AddAuctionItemInfoClass> AddAuctionItemInfoDic = new Dictionary<string, AddAuctionItemInfoClass>();//关注的拍品的上架提醒(弹框显示)
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| | | public Dictionary<int, AddAuctionItemInfoClass> AddAuctionItemInfoDic = new Dictionary<int, AddAuctionItemInfoClass>();//关注的拍品的上架提醒(弹框显示)
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| | | public event Action AddAuctionItemInfoUpdate;
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| | |
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| | | public Dictionary<string, AuctionItemClass> BiddingItemInfoDic = new Dictionary<string, AuctionItemClass>();//拍卖行玩家竞价中的物品信息
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| | |
| | | addAuctionItemInfo.ItemGUID = AddAuctionItem.ItemGUID;
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| | | addAuctionItemInfo.ItemID = (int)AddAuctionItem.ItemID;
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| | | addAuctionItemInfo.Bool = true;
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| | | if (AddAuctionItemInfoDic.ContainsKey(addAuctionItemInfo.ItemGUID))
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| | | if (AddAuctionItemInfoDic.ContainsKey(addAuctionItemInfo.ItemID))
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| | | {
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| | | AddAuctionItemInfoDic[addAuctionItemInfo.ItemGUID] = addAuctionItemInfo;
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| | | AddAuctionItemInfoDic[addAuctionItemInfo.ItemID] = addAuctionItemInfo;
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| | | }
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| | | else
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| | | {
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| | | AddAuctionItemInfoDic.Add(addAuctionItemInfo.ItemGUID, addAuctionItemInfo);
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| | | AddAuctionItemInfoDic.Add(addAuctionItemInfo.ItemID, addAuctionItemInfo);
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| | | }
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| | | }
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| | | if (AddAuctionItemInfoUpdate != null)
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