| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Thursday, February 08, 2018 |
| | | //-------------------------------------------------------- |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | using System; |
| | | using TableConfig; |
| | | |
| | | namespace Snxxz.UI |
| | | { |
| | | |
| | | public class InGamePushContainer : MonoBehaviour |
| | | { |
| | | [SerializeField] BetterItemGetBehaviour m_BetterEquipPusher; |
| | | [SerializeField] PreciousItemGetBehaviour m_PreciousItemPusher; |
| | | [SerializeField] FindPreciousBossRebornBehaviour m_BossRebornPusher; |
| | | [SerializeField] ItemUseBehaviour m_itemUsePusher; |
| | | [SerializeField] ItemOverdueBehaviour m_itemOverduePusher; |
| | | [SerializeField] ResourceBackBehaviour m_ResourceBackBehaviour; |
| | | [SerializeField] EquipDecomposeBehaviour m_DecomposePusher; |
| | | [SerializeField] OffLineTimeLackBehaviour m_OffLineTimeLackBehaviour; |
| | | [SerializeField] DungeonGuardCheckBehaviour m_DungeonGuardBehaviour; |
| | | [SerializeField] FirstChargeTrialBehaviour m_FirstChargeTrialBehaviour; |
| | | |
| | | FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } } |
| | | BetterEquipGetModel betterEquipGetModel { get { return ModelCenter.Instance.GetModel<BetterEquipGetModel>(); } } |
| | | PreciousItemGetModel preciousItemGetModel { get { return ModelCenter.Instance.GetModel<PreciousItemGetModel>(); } } |
| | | ItemUseModel itemUseModel { get { return ModelCenter.Instance.GetModel<ItemUseModel>(); } } |
| | | ItemOverdueModel itemOverdue { get { return ModelCenter.Instance.GetModel<ItemOverdueModel>(); } } |
| | | ResourcesBackModel resourcesBack { get { return ModelCenter.Instance.GetModel<ResourcesBackModel>(); } } |
| | | PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } |
| | | OffLineTimeLackModel offLineTimeLackModel { get { return ModelCenter.Instance.GetModel<OffLineTimeLackModel>(); } } |
| | | GuardModel guardModel { get { return ModelCenter.Instance.GetModel<GuardModel>(); } } |
| | | FirstTimeRechargeModel firstTimeRechargeModel { get { return ModelCenter.Instance.GetModel<FirstTimeRechargeModel>(); } } |
| | | |
| | | public void Init() |
| | | { |
| | | CheckBetterEquip(); |
| | | CheckPreciousItem(); |
| | | CheckBossReborn(); |
| | | CheckItemUse(); |
| | | CheckItemOverdue(); |
| | | ResourcesBackShow(); |
| | | CheckEquipDecompose(); |
| | | CheckOffLineLack(); |
| | | CheckDungeonGuard(); |
| | | FirstChargeTrialShow(); |
| | | playerPack.RefreshDecomAttrAct += CheckEquipDecompose; |
| | | betterEquipGetModel.showEquipRefreshEvent += CheckBetterEquip; |
| | | preciousItemGetModel.showItemRefreshEvent += CheckPreciousItem; |
| | | findPreciousModel.bossRebornNotifyChangeEvent += CheckBossReborn; |
| | | itemUseModel.showItemRefreshEvent += CheckItemUse; |
| | | itemOverdue.showItemRefreshEvent += CheckItemOverdue; |
| | | NewBieCenter.Instance.guideBeginEvent += OnNewBieGuideBegin; |
| | | guardModel.onDungeonEquipGuardEvent += CheckDungeonGuard; |
| | | firstTimeRechargeModel.IsTipShowEvent += FirstChargeTrialShow; |
| | | } |
| | | |
| | | public void UnInit() |
| | | { |
| | | playerPack.RefreshDecomAttrAct -= CheckEquipDecompose; |
| | | betterEquipGetModel.showEquipRefreshEvent -= CheckBetterEquip; |
| | | preciousItemGetModel.showItemRefreshEvent -= CheckPreciousItem; |
| | | findPreciousModel.bossRebornNotifyChangeEvent -= CheckBossReborn; |
| | | itemUseModel.showItemRefreshEvent -= CheckItemUse; |
| | | NewBieCenter.Instance.guideBeginEvent -= OnNewBieGuideBegin; |
| | | guardModel.onDungeonEquipGuardEvent -= CheckDungeonGuard; |
| | | firstTimeRechargeModel.IsTipShowEvent -= FirstChargeTrialShow; |
| | | } |
| | | |
| | | private void CheckBetterEquip() |
| | | { |
| | | if (string.IsNullOrEmpty(betterEquipGetModel.currentEquipGuid)) |
| | | { |
| | | m_BetterEquipPusher.gameObject.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | if (betterEquipGetModel.ShowBetterEquipAble()) |
| | | { |
| | | m_BetterEquipPusher.gameObject.SetActive(true); |
| | | m_BetterEquipPusher.ShowBetterEquip(); |
| | | } |
| | | else |
| | | { |
| | | m_BetterEquipPusher.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | } |
| | | |
| | | private void CheckPreciousItem() |
| | | { |
| | | if (preciousItemGetModel.currentShowItem == default(PreciousItemGetModel.PreciousItem)) |
| | | { |
| | | m_PreciousItemPusher.gameObject.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | if (preciousItemGetModel.ShowPreciousItemAble()) |
| | | { |
| | | m_PreciousItemPusher.gameObject.SetActive(true); |
| | | m_PreciousItemPusher.ShowItem(); |
| | | } |
| | | else |
| | | { |
| | | m_PreciousItemPusher.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | } |
| | | |
| | | private void CheckItemUse() |
| | | { |
| | | if (itemUseModel.currentShowItem == default(ItemUseModel.UseItem)) |
| | | { |
| | | m_itemUsePusher.gameObject.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | if (itemUseModel.ShowUseItemAble()) |
| | | { |
| | | m_itemUsePusher.gameObject.SetActive(true); |
| | | m_itemUsePusher.ShowItem(); |
| | | |
| | | } |
| | | else |
| | | { |
| | | m_itemUsePusher.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | } |
| | | |
| | | private void CheckItemOverdue() |
| | | { |
| | | if (itemOverdue.currentShowItem == default(ItemOverdueModel.OverdueItem)) |
| | | { |
| | | m_itemOverduePusher.gameObject.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | if (itemOverdue.ShowUseItemAble()) |
| | | { |
| | | m_itemOverduePusher.gameObject.SetActive(true); |
| | | m_itemOverduePusher.ShowItem(); |
| | | } |
| | | else |
| | | { |
| | | m_itemOverduePusher.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | } |
| | | |
| | | private void CheckEquipDecompose() |
| | | { |
| | | if (playerPack.addDecomposeExp > 0 |
| | | && playerPack.isAutoDecompose) |
| | | { |
| | | m_DecomposePusher.gameObject.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | m_DecomposePusher.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | private void CheckBossReborn() |
| | | { |
| | | if (findPreciousModel.currentBossNotify == 0) |
| | | { |
| | | m_BossRebornPusher.gameObject.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | if (!BossFakeLineUtility.Instance.IsBossVisible(findPreciousModel.currentBossNotify)) |
| | | { |
| | | var findPreciousType = findPreciousModel.GetBossFindPreciousType(findPreciousModel.currentBossNotify); |
| | | |
| | | var show = true; |
| | | var mapId = PlayerDatas.Instance.baseData.MapID; |
| | | switch (findPreciousType) |
| | | { |
| | | case FindPreciousModel.FindPreciousType.WorldBoss: |
| | | show = !GeneralConfig.Instance.worldBossNoRebornRemindMaps.Contains(mapId); |
| | | break; |
| | | case FindPreciousModel.FindPreciousType.BossHome: |
| | | show = !GeneralConfig.Instance.bossHomeNoRebornRemindMaps.Contains(mapId); |
| | | break; |
| | | case FindPreciousModel.FindPreciousType.ElderGodArea: |
| | | show = !GeneralConfig.Instance.elderGodNoRebornRemindMaps.Contains(mapId); |
| | | break; |
| | | case FindPreciousModel.FindPreciousType.DemonJar: |
| | | show = !GeneralConfig.Instance.demonJarNoRebornRemindMaps.Contains(mapId); |
| | | break; |
| | | } |
| | | |
| | | if (show) |
| | | { |
| | | m_BossRebornPusher.DisplayRebornBoss(); |
| | | m_BossRebornPusher.gameObject.SetActive(true); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | findPreciousModel.ReportConfirmBossRebornNotify(findPreciousModel.currentBossNotify); |
| | | } |
| | | } |
| | | } |
| | | |
| | | private void CheckOffLineLack() |
| | | { |
| | | if (PlayerDatas.Instance.baseData.LV >= GeneralConfig.Instance.OffLineTimeLackRemendLevelLimit |
| | | && !offLineTimeLackModel.hasRemindOffLineTimeLack |
| | | && PlayerDatas.Instance.baseData.HappyPoint < 5 * 3600) |
| | | { |
| | | m_OffLineTimeLackBehaviour.gameObject.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | m_OffLineTimeLackBehaviour.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | private void CheckDungeonGuard() |
| | | { |
| | | if (guardModel.fairyLandGuard && guardModel.fairyLandItemModel != null) |
| | | { |
| | | m_DungeonGuardBehaviour.gameObject.SetActive(true); |
| | | m_DungeonGuardBehaviour.Display(guardModel.fairyLandItemModel); |
| | | } |
| | | else |
| | | { |
| | | m_DungeonGuardBehaviour.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | private void OnNewBieGuideBegin() |
| | | { |
| | | var guideConfig = ConfigManager.Instance.GetTemplate<GuideConfig>(NewBieCenter.Instance.currentGuide); |
| | | switch ((GuideTriggerType)guideConfig.TriggerType) |
| | | { |
| | | case GuideTriggerType.EquipQuality: |
| | | m_BetterEquipPusher.transform.SetAsLastSibling(); |
| | | break; |
| | | case GuideTriggerType.Item: |
| | | m_PreciousItemPusher.transform.SetAsLastSibling(); |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | |
| | | } |
| | | |
| | | private void ResourcesBackShow() |
| | | { |
| | | if (resourcesBack.IsMainGo) |
| | | { |
| | | m_ResourceBackBehaviour.gameObject.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | m_ResourceBackBehaviour.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | private void FirstChargeTrialShow() |
| | | { |
| | | if (firstTimeRechargeModel.IsTipShow) |
| | | { |
| | | m_FirstChargeTrialBehaviour.gameObject.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | m_FirstChargeTrialBehaviour.gameObject.SetActive(false); |
| | | } |
| | | |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Thursday, February 08, 2018
|
| | | //--------------------------------------------------------
|
| | | using UnityEngine;
|
| | | using System.Collections;
|
| | | using UnityEngine.UI;
|
| | | using System;
|
| | | using TableConfig;
|
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | public class InGamePushContainer : MonoBehaviour
|
| | | {
|
| | | [SerializeField] BetterItemGetBehaviour m_BetterEquipPusher;
|
| | | [SerializeField] RealmBetterEquipBehaviour m_RealmBetterEquipPusher;
|
| | | [SerializeField] PreciousItemGetBehaviour m_PreciousItemPusher;
|
| | | [SerializeField] FindPreciousBossRebornBehaviour m_BossRebornPusher;
|
| | | [SerializeField] ItemUseBehaviour m_itemUsePusher;
|
| | | [SerializeField] ItemOverdueBehaviour m_itemOverduePusher;
|
| | | [SerializeField] ResourceBackBehaviour m_ResourceBackBehaviour;
|
| | | [SerializeField] EquipDecomposeBehaviour m_DecomposePusher;
|
| | | [SerializeField] OffLineTimeLackBehaviour m_OffLineTimeLackBehaviour;
|
| | | [SerializeField] DungeonGuardCheckBehaviour m_DungeonGuardBehaviour;
|
| | | [SerializeField] FirstChargeTrialBehaviour m_FirstChargeTrialBehaviour;
|
| | |
|
| | | FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
|
| | | BetterEquipGetModel betterEquipGetModel { get { return ModelCenter.Instance.GetModel<BetterEquipGetModel>(); } }
|
| | | RealmBetterEquipModel realmEquipModel { get { return ModelCenter.Instance.GetModel<RealmBetterEquipModel>(); } }
|
| | | PreciousItemGetModel preciousItemGetModel { get { return ModelCenter.Instance.GetModel<PreciousItemGetModel>(); } }
|
| | | ItemUseModel itemUseModel { get { return ModelCenter.Instance.GetModel<ItemUseModel>(); } }
|
| | | ItemOverdueModel itemOverdue { get { return ModelCenter.Instance.GetModel<ItemOverdueModel>(); } }
|
| | | ResourcesBackModel resourcesBack { get { return ModelCenter.Instance.GetModel<ResourcesBackModel>(); } }
|
| | | PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
|
| | | OffLineTimeLackModel offLineTimeLackModel { get { return ModelCenter.Instance.GetModel<OffLineTimeLackModel>(); } }
|
| | | GuardModel guardModel { get { return ModelCenter.Instance.GetModel<GuardModel>(); } }
|
| | | FirstTimeRechargeModel firstTimeRechargeModel { get { return ModelCenter.Instance.GetModel<FirstTimeRechargeModel>(); } }
|
| | |
|
| | | public void Init()
|
| | | {
|
| | | CheckBetterEquip();
|
| | | CheckRealmBetterEquip();
|
| | | CheckPreciousItem();
|
| | | CheckBossReborn();
|
| | | CheckItemUse();
|
| | | CheckItemOverdue();
|
| | | ResourcesBackShow();
|
| | | CheckEquipDecompose();
|
| | | CheckOffLineLack();
|
| | | CheckDungeonGuard();
|
| | | FirstChargeTrialShow();
|
| | | playerPack.RefreshDecomAttrAct += CheckEquipDecompose;
|
| | | betterEquipGetModel.showEquipRefreshEvent += CheckBetterEquip;
|
| | | realmEquipModel.showEquipRefreshEvent += CheckRealmBetterEquip;
|
| | | preciousItemGetModel.showItemRefreshEvent += CheckPreciousItem;
|
| | | findPreciousModel.bossRebornNotifyChangeEvent += CheckBossReborn;
|
| | | itemUseModel.showItemRefreshEvent += CheckItemUse;
|
| | | itemOverdue.showItemRefreshEvent += CheckItemOverdue;
|
| | | NewBieCenter.Instance.guideBeginEvent += OnNewBieGuideBegin;
|
| | | guardModel.onDungeonEquipGuardEvent += CheckDungeonGuard;
|
| | | firstTimeRechargeModel.IsTipShowEvent += FirstChargeTrialShow;
|
| | | }
|
| | |
|
| | | public void UnInit()
|
| | | {
|
| | | playerPack.RefreshDecomAttrAct -= CheckEquipDecompose;
|
| | | betterEquipGetModel.showEquipRefreshEvent -= CheckBetterEquip;
|
| | | preciousItemGetModel.showItemRefreshEvent -= CheckPreciousItem;
|
| | | findPreciousModel.bossRebornNotifyChangeEvent -= CheckBossReborn;
|
| | | itemUseModel.showItemRefreshEvent -= CheckItemUse;
|
| | | NewBieCenter.Instance.guideBeginEvent -= OnNewBieGuideBegin;
|
| | | guardModel.onDungeonEquipGuardEvent -= CheckDungeonGuard;
|
| | | firstTimeRechargeModel.IsTipShowEvent -= FirstChargeTrialShow;
|
| | | realmEquipModel.showEquipRefreshEvent -= CheckRealmBetterEquip;
|
| | | }
|
| | |
|
| | |
|
| | | private void CheckRealmBetterEquip()
|
| | | {
|
| | | if (string.IsNullOrEmpty(realmEquipModel.currentEquipGuid))
|
| | | {
|
| | | m_RealmBetterEquipPusher.gameObject.SetActive(false);
|
| | | }
|
| | | else
|
| | | {
|
| | | if (betterEquipGetModel.ShowBetterEquipAble())
|
| | | {
|
| | | m_RealmBetterEquipPusher.gameObject.SetActive(true);
|
| | | m_RealmBetterEquipPusher.ShowBetterEquip();
|
| | | }
|
| | | else
|
| | | {
|
| | | m_RealmBetterEquipPusher.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckBetterEquip()
|
| | | {
|
| | | if (string.IsNullOrEmpty(betterEquipGetModel.currentEquipGuid))
|
| | | {
|
| | | m_BetterEquipPusher.gameObject.SetActive(false);
|
| | | }
|
| | | else
|
| | | {
|
| | | if (betterEquipGetModel.ShowBetterEquipAble())
|
| | | {
|
| | | m_BetterEquipPusher.gameObject.SetActive(true);
|
| | | m_BetterEquipPusher.ShowBetterEquip();
|
| | | }
|
| | | else
|
| | | {
|
| | | m_BetterEquipPusher.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckPreciousItem()
|
| | | {
|
| | | if (preciousItemGetModel.currentShowItem == default(PreciousItemGetModel.PreciousItem))
|
| | | {
|
| | | m_PreciousItemPusher.gameObject.SetActive(false);
|
| | | }
|
| | | else
|
| | | {
|
| | | if (preciousItemGetModel.ShowPreciousItemAble())
|
| | | {
|
| | | m_PreciousItemPusher.gameObject.SetActive(true);
|
| | | m_PreciousItemPusher.ShowItem();
|
| | | }
|
| | | else
|
| | | {
|
| | | m_PreciousItemPusher.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckItemUse()
|
| | | {
|
| | | if (itemUseModel.currentShowItem == default(ItemUseModel.UseItem))
|
| | | {
|
| | | m_itemUsePusher.gameObject.SetActive(false);
|
| | | }
|
| | | else
|
| | | {
|
| | | if (itemUseModel.ShowUseItemAble())
|
| | | {
|
| | | m_itemUsePusher.gameObject.SetActive(true);
|
| | | m_itemUsePusher.ShowItem();
|
| | |
|
| | | }
|
| | | else
|
| | | {
|
| | | m_itemUsePusher.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckItemOverdue()
|
| | | {
|
| | | if (itemOverdue.currentShowItem == default(ItemOverdueModel.OverdueItem))
|
| | | {
|
| | | m_itemOverduePusher.gameObject.SetActive(false);
|
| | | }
|
| | | else
|
| | | {
|
| | | if (itemOverdue.ShowUseItemAble())
|
| | | {
|
| | | m_itemOverduePusher.gameObject.SetActive(true);
|
| | | m_itemOverduePusher.ShowItem();
|
| | | }
|
| | | else
|
| | | {
|
| | | m_itemOverduePusher.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckEquipDecompose()
|
| | | {
|
| | | if (playerPack.addDecomposeExp > 0
|
| | | && playerPack.isAutoDecompose)
|
| | | {
|
| | | m_DecomposePusher.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_DecomposePusher.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckBossReborn()
|
| | | {
|
| | | if (findPreciousModel.currentBossNotify == 0)
|
| | | {
|
| | | m_BossRebornPusher.gameObject.SetActive(false);
|
| | | }
|
| | | else
|
| | | {
|
| | | if (!BossFakeLineUtility.Instance.IsBossVisible(findPreciousModel.currentBossNotify))
|
| | | {
|
| | | var findPreciousType = findPreciousModel.GetBossFindPreciousType(findPreciousModel.currentBossNotify);
|
| | |
|
| | | var show = true;
|
| | | var mapId = PlayerDatas.Instance.baseData.MapID;
|
| | | switch (findPreciousType)
|
| | | {
|
| | | case FindPreciousModel.FindPreciousType.WorldBoss:
|
| | | show = !GeneralConfig.Instance.worldBossNoRebornRemindMaps.Contains(mapId);
|
| | | break;
|
| | | case FindPreciousModel.FindPreciousType.BossHome:
|
| | | show = !GeneralConfig.Instance.bossHomeNoRebornRemindMaps.Contains(mapId);
|
| | | break;
|
| | | case FindPreciousModel.FindPreciousType.ElderGodArea:
|
| | | show = !GeneralConfig.Instance.elderGodNoRebornRemindMaps.Contains(mapId);
|
| | | break;
|
| | | case FindPreciousModel.FindPreciousType.DemonJar:
|
| | | show = !GeneralConfig.Instance.demonJarNoRebornRemindMaps.Contains(mapId);
|
| | | break;
|
| | | }
|
| | |
|
| | | if (show)
|
| | | {
|
| | | m_BossRebornPusher.DisplayRebornBoss();
|
| | | m_BossRebornPusher.gameObject.SetActive(true);
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | findPreciousModel.ReportConfirmBossRebornNotify(findPreciousModel.currentBossNotify);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckOffLineLack()
|
| | | {
|
| | | if (PlayerDatas.Instance.baseData.LV >= GeneralConfig.Instance.OffLineTimeLackRemendLevelLimit
|
| | | && !offLineTimeLackModel.hasRemindOffLineTimeLack
|
| | | && PlayerDatas.Instance.baseData.HappyPoint < 5 * 3600)
|
| | | {
|
| | | m_OffLineTimeLackBehaviour.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_OffLineTimeLackBehaviour.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckDungeonGuard()
|
| | | {
|
| | | if (guardModel.fairyLandGuard && guardModel.fairyLandItemModel != null)
|
| | | {
|
| | | m_DungeonGuardBehaviour.gameObject.SetActive(true);
|
| | | m_DungeonGuardBehaviour.Display(guardModel.fairyLandItemModel);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_DungeonGuardBehaviour.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | |
|
| | | private void OnNewBieGuideBegin()
|
| | | {
|
| | | var guideConfig = Config.Instance.Get<GuideConfig>(NewBieCenter.Instance.currentGuide);
|
| | | switch ((GuideTriggerType)guideConfig.TriggerType)
|
| | | {
|
| | | case GuideTriggerType.EquipQuality:
|
| | | m_BetterEquipPusher.transform.SetAsLastSibling();
|
| | | break;
|
| | | case GuideTriggerType.Item:
|
| | | m_PreciousItemPusher.transform.SetAsLastSibling();
|
| | | break;
|
| | | default:
|
| | | break;
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | private void ResourcesBackShow()
|
| | | {
|
| | | if (resourcesBack.IsMainGo)
|
| | | {
|
| | | m_ResourceBackBehaviour.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_ResourceBackBehaviour.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | |
|
| | | private void FirstChargeTrialShow()
|
| | | {
|
| | | if (firstTimeRechargeModel.IsTipShow)
|
| | | {
|
| | | m_FirstChargeTrialBehaviour.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_FirstChargeTrialBehaviour.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | |
|