System/BlastFurnace/TreasureRefineTips.cs
@@ -155,7 +155,7 @@ private void RefreshDandrugCell(ScrollerDataType type, CellView cell) { //TreasureConfig treasureModel = ConfigManager.Instance.GetTemplate<TreasureConfig>(cell.index); //TreasureConfig treasureModel = Config.Instance.Get<TreasureConfig>(cell.index); //Treasure treasure = null; //FurnaceModel.sTreasureModel.TryGetTreasure(cell.index, out treasure); //TreasureRefineConfig nextRefineModel = null;