| | |
| | | }
|
| | | }
|
| | |
|
| | | public void MovingCamera(bool start, int type)
|
| | | {
|
| | | if (start)
|
| | | {
|
| | | StartCoroutine("Co_MovingCamera", type);
|
| | | }
|
| | | else
|
| | | {
|
| | | StopCoroutine("Co_MovingCamera");
|
| | | }
|
| | | }
|
| | |
|
| | | public void ResetCamera(bool start)
|
| | | {
|
| | | if (start)
|
| | | {
|
| | | StartCoroutine("Co_ResetCamera");
|
| | | }
|
| | | else
|
| | | {
|
| | | StopCoroutine("Co_ResetCamera");
|
| | | }
|
| | | }
|
| | |
|
| | | private IEnumerator Co_MovingCamera(int _type)
|
| | | {
|
| | | var _areaCamera = Config.Instance.Get<TableConfig.AreaCameraConfig>(_type);
|
| | |
|
| | | if (_areaCamera == null)
|
| | | {
|
| | | yield break;
|
| | | }
|
| | |
|
| | | CameraController.Instance.AcceptInput = true;
|
| | |
|
| | | CameraController.Instance.ZoomDamping = 0.5f;
|
| | | CameraController.Instance.RotationDamping = 0.5f;
|
| | |
|
| | | CameraController.Instance.sceneDistance = CameraController.Instance.Distance = _areaCamera.Distance * Constants.F_DELTA;
|
| | | CameraController.Instance.rotationX = _areaCamera.RotX * Constants.F_DELTA;
|
| | | CameraController.Instance.rotationY = _areaCamera.RotY * Constants.F_DELTA;
|
| | |
|
| | | float _time = 2f;
|
| | | while (_time > 0)
|
| | | {
|
| | | _time -= Time.deltaTime;
|
| | | yield return null;
|
| | | }
|
| | |
|
| | | CameraController.Instance.AcceptInput = false;
|
| | |
|
| | | CameraController.Instance.Distance = _areaCamera.Distance * Constants.F_DELTA;
|
| | | CameraController.Instance.rotationX = _areaCamera.RotX * Constants.F_DELTA;
|
| | | CameraController.Instance.rotationY = _areaCamera.RotY * Constants.F_DELTA;
|
| | |
|
| | | CameraController.Instance.ZoomDamping = 0.1f;
|
| | | CameraController.Instance.RotationDamping = 0.02f;
|
| | | }
|
| | |
|
| | | private IEnumerator Co_ResetCamera()
|
| | | {
|
| | | CameraController.Instance.AcceptInput = true;
|
| | |
|
| | | CameraController.Instance.ZoomDamping = 0.5f;
|
| | | CameraController.Instance.RotationDamping = 0.5f;
|
| | |
|
| | | CameraController.Instance.sceneDistance = CameraController.Instance.Distance = 9;
|
| | | CameraController.Instance.rotationX = -45;
|
| | | CameraController.Instance.rotationY = 40;
|
| | |
|
| | | float _time = 2f;
|
| | | while (_time > 0)
|
| | | {
|
| | | _time -= Time.deltaTime;
|
| | | yield return null;
|
| | | }
|
| | |
|
| | | CameraController.Instance.AcceptInput = false;
|
| | |
|
| | | CameraController.Instance.Distance = 9;
|
| | | CameraController.Instance.rotationX = -45;
|
| | | CameraController.Instance.rotationY = 40;
|
| | |
|
| | | CameraController.Instance.ZoomDamping = 0.1f;
|
| | | CameraController.Instance.RotationDamping = 0.02f;
|
| | | }
|
| | | }
|