| | |
| | |
|
| | | private void OnEnable()
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| | | {
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| | | DisplayTime();
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| | | SecondEvent();
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| | | GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
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| | | GlobalTimeEvent.Instance.secondEvent += SecondEvent;
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| | | OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
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| | | OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
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| | | }
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| | |
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| | | private void DayResetEvent(int resetType)
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| | | {
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| | | SecondEvent();
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| | | }
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| | |
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| | | private void SecondEvent()
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| | | {
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| | | var seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.FlashSale);
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| | | m_Time.timeShow.color = seconds > 3600 ? UIHelper.GetUIColor(TextColType.Green) : UIHelper.GetUIColor(TextColType.Red);
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| | | OperationBase operationBase;
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| | | if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.FlashSale, out operationBase))
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| | | {
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| | | var operation = (operationBase as OperationFlashSale);
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| | | var seconds = operation.GetResetSurplusTime();
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| | | if (seconds * TimeSpan.TicksPerSecond >= TimeSpan.TicksPerDay || seconds <= 0)
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| | | {
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| | | if (m_Time.gameObject.activeSelf)
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| | | {
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| | | DisplayTime(0);
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| | | }
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| | | }
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| | | else
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| | | {
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| | | m_Time.timeShow.color = seconds > 3600 ? UIHelper.GetUIColor(TextColType.Green) : UIHelper.GetUIColor(TextColType.Red);
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| | | if (!m_Time.gameObject.activeSelf)
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| | | {
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| | | DisplayTime(seconds);
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| | | }
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| | | }
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| | | }
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| | | }
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| | |
|
| | | private void OnDisable()
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| | | {
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| | | GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
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| | | OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
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| | | }
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| | |
|
| | | void DisplayTime()
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| | | void DisplayTime(int seconds)
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| | | {
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| | | var seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.FlashSale);
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| | | m_Time.timeShow.color = seconds > 3600 ? UIHelper.GetUIColor(TextColType.Green) : UIHelper.GetUIColor(TextColType.Red);
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| | | m_Time.Begin(DateTime.Now.AddTicks(seconds * TimeSpan.TicksPerSecond));
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| | | }
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| | | }
|