| | |
| | | |
| | | public readonly LogicInt selectedJob = new LogicInt(); |
| | | |
| | | public void StarShow() |
| | | public void RandomJob() |
| | | { |
| | | selectedJob.value = 1; |
| | | processor.LoadNecessaryResources(); |
| | | processor.DoEnterShow(); |
| | | var random = UnityEngine.Random.Range(0, 100); |
| | | selectedJob.value = random < 40 ? 1 : 2; |
| | | } |
| | | |
| | | public void View(int job) |
| | | public void View(int job, bool immediately) |
| | | { |
| | | processor.LoadNecessaryResources(); |
| | | selectedJob.value = job; |
| | | switch (job) |
| | | { |
| | | case 1: |
| | | processor.SwitchToWarrior(); |
| | | processor.SwitchToWarrior(immediately); |
| | | break; |
| | | case 2: |
| | | processor.SwitchToMagic(); |
| | | processor.SwitchToMagic(immediately); |
| | | break; |
| | | } |
| | | } |