少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-26 dbceb10cd120b2121cb93b63d50d804bc6f02f16
Core/GameEngine/Model/Config/TreasureConfig.cs
@@ -1,18 +1,18 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Thursday, February 14, 2019
//--------------------------------------------------------
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
[XLua.LuaCallCSharp]
public partial class TreasureConfig
{
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Wednesday, February 20, 2019
//--------------------------------------------------------
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
[XLua.LuaCallCSharp]
public partial class TreasureConfig
{
    public readonly int ID;
   public readonly int Category;
   public readonly int PreTreasure;
@@ -30,25 +30,22 @@
   public readonly int MapId;
   public readonly int LineId;
   public readonly int ChallengeLevel;
   public readonly int[] Potentials;
   public readonly int[] SkillPower;
   public readonly string NeedItem;
   public readonly int EffectID;
   public readonly string[] Verse;
   public readonly int ShowNetGotEffect;
   public readonly int PreferredStage;
   public readonly int UIScale;
   public TreasureConfig()
    {
    }
    public TreasureConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
   public readonly int UIScale;
   public TreasureConfig()
    {
    }
    public TreasureConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
            int.TryParse(tables[0],out ID); 
         int.TryParse(tables[1],out Category); 
@@ -88,199 +85,183 @@
         int.TryParse(tables[16],out ChallengeLevel); 
         string[] PotentialsStringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         Potentials = new int[PotentialsStringArray.Length];
         for (int i=0;i<PotentialsStringArray.Length;i++)
         {
             int.TryParse(PotentialsStringArray[i],out Potentials[i]);
         }
         int.TryParse(tables[17],out EffectID);
         string[] SkillPowerStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         SkillPower = new int[SkillPowerStringArray.Length];
         for (int i=0;i<SkillPowerStringArray.Length;i++)
         {
             int.TryParse(SkillPowerStringArray[i],out SkillPower[i]);
         }
         Verse = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         NeedItem = tables[19];
         int.TryParse(tables[19],out ShowNetGotEffect);
         int.TryParse(tables[20],out EffectID);
         int.TryParse(tables[20],out PreferredStage);
         Verse = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         int.TryParse(tables[22],out ShowNetGotEffect);
         int.TryParse(tables[23],out PreferredStage);
         int.TryParse(tables[24],out UIScale);
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, TreasureConfig> configs = new Dictionary<string, TreasureConfig>();
    public static TreasureConfig Get(string id)
    {
      if (!inited)
        {
            Debug.Log("TreasureConfig 还未完成初始化。");
            return null;
        }
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
        TreasureConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new TreasureConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
        return config;
    }
   public static TreasureConfig Get(int id)
    {
        return Get(id.ToString());
    }
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
    public static List<TreasureConfig> GetValues()
    {
        var values = new List<TreasureConfig>();
        values.AddRange(configs.Values);
        var keys = new List<string>(rawDatas.Keys);
        foreach (var key in keys)
        {
            values.Add(Get(key));
        }
        return values;
    }
   public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
   public static bool Has(int id)
    {
        return Has(id.ToString());
    }
   public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
       inited = false;
      var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/Treasure.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/Treasure.txt");
        }
      var tempConfig = new TreasureConfig();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
            try
            {
               var line = lines[i];
               var index = line.IndexOf("\t");
               if (index == -1)
               {
                  continue;
               }
               var id = line.Substring(0, index);
               if (preParse)
               {
                  var config = new TreasureConfig(line);
                  configs[id] = config;
                  (config as IConfigPostProcess).OnConfigParseCompleted();
               }
               else
               {
                  rawDatas[id] = line;
               }
            }
            catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
         inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
            if (!preParse)
            {
               rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
                for (int i = 3; i < lines.Length; i++)
                {
               try
               {
                  var line = lines[i];
                  var index = line.IndexOf("\t");
                  if (index == -1)
                  {
                     continue;
                  }
                  var id = line.Substring(0, index);
                  if (preParse)
                  {
                     var config = new TreasureConfig(line);
                     configs[id] = config;
                     (config as IConfigPostProcess).OnConfigParseCompleted();
                  }
                  else
                  {
                     rawDatas[id] = line;
                  }
               }
               catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
                inited = true;
            });
        }
    }
}
         int.TryParse(tables[21],out UIScale);
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, TreasureConfig> configs = new Dictionary<string, TreasureConfig>();
    public static TreasureConfig Get(string id)
    {
      if (!inited)
        {
            Debug.Log("TreasureConfig 还未完成初始化。");
            return null;
        }
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
        TreasureConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new TreasureConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
        return config;
    }
   public static TreasureConfig Get(int id)
    {
        return Get(id.ToString());
    }
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
    public static List<TreasureConfig> GetValues()
    {
        var values = new List<TreasureConfig>();
        values.AddRange(configs.Values);
        var keys = new List<string>(rawDatas.Keys);
        foreach (var key in keys)
        {
            values.Add(Get(key));
        }
        return values;
    }
   public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
   public static bool Has(int id)
    {
        return Has(id.ToString());
    }
   public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
       inited = false;
      var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/Treasure.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/Treasure.txt");
        }
      var tempConfig = new TreasureConfig();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
            try
            {
               var line = lines[i];
               var index = line.IndexOf("\t");
               if (index == -1)
               {
                  continue;
               }
               var id = line.Substring(0, index);
               if (preParse)
               {
                  var config = new TreasureConfig(line);
                  configs[id] = config;
                  (config as IConfigPostProcess).OnConfigParseCompleted();
               }
               else
               {
                  rawDatas[id] = line;
               }
            }
            catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
         inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
            if (!preParse)
            {
               rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
                for (int i = 3; i < lines.Length; i++)
                {
               try
               {
                  var line = lines[i];
                  var index = line.IndexOf("\t");
                  if (index == -1)
                  {
                     continue;
                  }
                  var id = line.Substring(0, index);
                  if (preParse)
                  {
                     var config = new TreasureConfig(line);
                     configs[id] = config;
                     (config as IConfigPostProcess).OnConfigParseCompleted();
                  }
                  else
                  {
                     rawDatas[id] = line;
                  }
               }
               catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
                inited = true;
            });
        }
    }
}