System/MainInterfacePanel/SkillButtonEffects.cs
@@ -363,7 +363,7 @@ Treasure treasure; if (treasureModel.TryGetTreasure(treasures[i], out treasure)) { _SkillAndPreTreasure[treasure.unlockSkill] = treasures[i]; _SkillAndPreTreasure[treasure.skillId] = treasures[i]; } } }