Core/NetworkPackage/GameNetSystem.cs
@@ -338,7 +338,18 @@ var loginModel = ModelCenter.Instance.GetModel<LoginModel>(); loginModel.busy = false; WindowJumpMgr.Instance.ClearJumpData(); StageManager.Instance.LoadLoginStage(); StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { fromMapId=StageLoad.Instance.mapIdRecord, fromLineId=StageLoad.Instance.lineIdRecord, toMapId = 1, toLineId = 0, needEmpty = false, serverType = ServerType.Main, isClientLoadMap = true }); NetLinkWin.Hide(); } }