少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-31 dc1cc8378f4271a6fffbe60dff0630cdead6cab1
System/Loading/LoadingWin.cs
@@ -196,7 +196,6 @@
                {
                    m_ContainerProgress.gameObject.SetActive(true);
                    m_ProgressSlider.value = refProgress = 0f;
                    StageManager.Instance.loadingProgressEvent += UpdateLoadingProgress;
                }
            }
@@ -208,8 +207,6 @@
        protected override void OnPreClose()
        {
            StageManager.Instance.loadingProgressEvent -= UpdateLoadingProgress;
            if (!AssetSource.uiFromEditor)
            {
                AssetBundleUtility.Instance.UnloadAssetBundle("ui/sprite/loading", true, false);
@@ -229,14 +226,8 @@
            if (loadingType == LoadingType.Normal)
            {
                refProgress = Mathf.Clamp01(refProgress + Time.deltaTime / expectDuration);
                m_ProgressSlider.value = refProgress;
                m_ProgressSlider.value = StageLoad.Instance.progress;
            }
        }
        void UpdateLoadingProgress(float _progress)
        {
            m_ProgressSlider.value = refProgress = Mathf.Max(_progress, refProgress);
        }
        private List<int> GetShowFunctions(int _level)