| | |
| | | using System;
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| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
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| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
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| | | [XLua.LuaCallCSharp]
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| | | public class BattleHint : Singleton<BattleHint>
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| | | |
| | |
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| | | {
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| | | DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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| | |
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| | |
| | |
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| | | private void OnSystemNotifyEvent(string msg)
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| | | {
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| | | if (!(StageManager.Instance.CurrentStage is DungeonStage)
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| | | || StageManager.Instance.isLoading)
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| | | if (!(StageLoad.Instance.currentStage is DungeonStage)
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| | | || StageLoad.Instance.isLoading)
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| | | {
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| | | return;
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| | | }
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| | |
| | | public void ReceiveEvenKill(string message, ArrayList list)
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| | | {
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| | | if (PlayerDatas.Instance.baseData.MapID != 31160
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| | | || !(StageManager.Instance.CurrentStage is DungeonStage)
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| | | || StageManager.Instance.isLoading
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| | | || !(StageLoad.Instance.currentStage is DungeonStage)
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| | | || StageLoad.Instance.isLoading
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| | | || WindowCenter.Instance.IsOpen<TreasureBaseWin>()
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| | | || WindowCenter.Instance.IsOpen<TreasureSelectWin>())
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| | | {
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| | |
| | | evenKills.Clear();
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| | | }
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| | | }
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| | | } |
| | | |
| | | }
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| | |
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