少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-31 dc1cc8378f4271a6fffbe60dff0630cdead6cab1
System/Vip/VipModel.cs
@@ -53,7 +53,7 @@
            TreasureNewGotWin.CloseTreasureNewGotWinEvent += CloseTreasureNewGotWinEvent;
            NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent;
            packModel.RefreshItemCountAct += RefreshItemCountAct;
            StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
            StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
        }
        public override void UnInit()
@@ -67,7 +67,7 @@
            TreasureNewGotWin.CloseTreasureNewGotWinEvent -= CloseTreasureNewGotWinEvent;
            NewBieCenter.Instance.guideCompletedEvent -= GuideCompletedEvent;
            packModel.RefreshItemCountAct -= RefreshItemCountAct;
            StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
            StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
        }
        public void OnBeforePlayerDataInitialize()
@@ -132,7 +132,7 @@
            yield return WaitingForSecondConst.WaitMS1000;
            waitingJump = false;
            if (!NewBieCenter.Instance.inGuiding && !WindowCenter.Instance.IsOpen<LoadingWin>()
                && StageManager.Instance.CurrentStage is DungeonStage && !deadModel.playerIsDie)
                && StageLoad.Instance.stageType== Stage.E_StageType.Dungeon && !deadModel.playerIsDie)
            {
                if (!WindowCenter.Instance.IsOpen<VipRechargeWin>())
                {
@@ -579,7 +579,7 @@
            {
                return;
            }
            if (!(StageManager.Instance.CurrentStage is DungeonStage))
            if (!(StageLoad.Instance.stageType == Stage.E_StageType.Dungeon))
            {
                return;
            }
@@ -892,7 +892,7 @@
        private void OnStageLoadFinish()
        {
            if (!(StageManager.Instance.CurrentStage is DungeonStage))
            if (!(StageLoad.Instance.stageType == Stage.E_StageType.Dungeon))
            {
                popExperienceWindow = false;
            }