System/Skill/TalentModel.cs
@@ -164,6 +164,20 @@ return 1; } public int talentTypeCount { get { var job = (int)Math.Pow(2, PlayerDatas.Instance.baseData.Job); if (jobTalentTypeDict.ContainsKey(job)) { var list = jobTalentTypeDict[job]; return list.Count; } return 0; } } public bool TryGetTalents(int job, int talentType, int talentSeries, out List<int> talents) { talents = null;