Core/SFX/SFXController.cs
@@ -180,8 +180,11 @@ ParticleSystem.MainModule _mainModule; for (int i = 0; i < m_CacheParticleSystem.Length; ++i) { _mainModule = m_CacheParticleSystem[i].main; _mainModule.simulationSpeed = m_ParticleProperties[i].simulationSpeed * speed; if (m_CacheParticleSystem[i]) { _mainModule = m_CacheParticleSystem[i].main; _mainModule.simulationSpeed = m_ParticleProperties[i].simulationSpeed * speed; } } } }