Fight/Actor/Skill/SkillManager.cs
@@ -41,6 +41,23 @@ m_SkillList = new List<int>(); } public void ResetAllCD() { foreach (var _skill in m_SkillDict.Values) { if (_skill != null && _skill.skillInfo != null && _skill.skillInfo.config != null) { if (_skill.RefreshCD != null) { _skill.cd = 0; _skill.RefreshCD(0, _skill.skillInfo.config.CoolDownTime * Constants.F_GAMMA); } } } } public Skill Get(int id) { if (id <= 0)