| | |
| | | using System; |
| | | |
| | | [CreateAssetMenu(menuName = "Config/WindowConfig")] |
| | | public class WindowConfig : ScriptableObject |
| | | public class WindowConfig : ScriptableObject
|
| | | { |
| | | |
| | | public WindowTable[] windows; |
| | | |
| | | static WindowConfig config; |
| | | public static WindowConfig Get() |
| | | { |
| | | if (config == null) |
| | | { |
| | | config = Resources.Load<WindowConfig>("ScriptableObject/Config/WindowConfig"); |
| | | } |
| | | |
| | | return config; |
| | | public static WindowConfig Get()
|
| | | {
|
| | | if (config == null)
|
| | | {
|
| | | config = Resources.Load<WindowConfig>("ScriptableObject/Config/WindowConfig");
|
| | | }
|
| | |
|
| | | return config;
|
| | | } |
| | | |
| | | |
| | | public bool FindChildWindow(string _parent, int _order, out string _child) |
| | | { |
| | | for (int i = 0; i < windows.Length; i++) |
| | | { |
| | | var table = windows[i]; |
| | | if (table.parent == _parent) |
| | | { |
| | | for (int j = 0; j < table.orderTables.Length; j++) |
| | | { |
| | | if (table.orderTables[j].order == _order) |
| | | { |
| | | _child = table.orderTables[j].window; |
| | | return true; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | _child = string.Empty; |
| | | return false; |
| | | public bool FindChildWindow(string _parent, int _order, out string _child)
|
| | | {
|
| | | for (int i = 0; i < windows.Length; i++)
|
| | | {
|
| | | var table = windows[i];
|
| | | if (table.parent == _parent)
|
| | | {
|
| | | for (int j = 0; j < table.orderTables.Length; j++)
|
| | | {
|
| | | if (table.orderTables[j].order == _order)
|
| | | {
|
| | | _child = table.orderTables[j].window;
|
| | | return true;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | _child = string.Empty;
|
| | | return false;
|
| | | } |
| | | |
| | | public bool FindParentWindow(string _child, out string _parent) |
| | | { |
| | | for (int i = 0; i < windows.Length; i++) |
| | | { |
| | | var table = windows[i]; |
| | | for (int j = 0; j < table.orderTables.Length; j++) |
| | | { |
| | | var orderTable = table.orderTables[j]; |
| | | if (orderTable.window == _child) |
| | | { |
| | | _parent = table.parent; |
| | | return true; |
| | | } |
| | | } |
| | | } |
| | | |
| | | _parent = string.Empty; |
| | | return false; |
| | | public bool FindParentWindow(string _child, out string _parent)
|
| | | {
|
| | | for (int i = 0; i < windows.Length; i++)
|
| | | {
|
| | | var table = windows[i];
|
| | | for (int j = 0; j < table.orderTables.Length; j++)
|
| | | {
|
| | | var orderTable = table.orderTables[j];
|
| | | if (orderTable.window == _child)
|
| | | {
|
| | | _parent = table.parent;
|
| | | return true;
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | _parent = string.Empty;
|
| | | return false;
|
| | | } |
| | | |
| | | [Serializable] |
| | | public struct WindowTable |
| | | { |
| | | public string parent; |
| | | public OrderTable[] orderTables; |
| | | public struct WindowTable
|
| | | {
|
| | | public string parent;
|
| | | public OrderTable[] orderTables;
|
| | | } |
| | | |
| | | [Serializable] |
| | | public struct OrderTable |
| | | { |
| | | public int order; |
| | | public string window; |
| | | public struct OrderTable
|
| | | {
|
| | | public int order;
|
| | | public string window;
|
| | | } |
| | | |
| | | } |