Fight/GameActor/BattleEffectPlayRule.cs
@@ -11,15 +11,15 @@ { if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.High) { return 7; return GeneralConfig.Instance.highQualityCount; } else if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Medium) { return 3; return GeneralConfig.Instance.medQualityCount; } else { return 0; return GeneralConfig.Instance.lowQualityCount; } } } @@ -43,7 +43,7 @@ float _dis1 = 0f; float _dis2 = 0f; if (_actor1 != null) { _dis1 = MathUtility.DistanceSqrtXZ(_hero.Pos, _actor1.Pos);