Fight/Actor/Skill/AttackHandler.cs
@@ -448,7 +448,7 @@ _aLuckyHit = _isLucky ? _luckyHit : 0; _aSuperHit = _isCrit ? _superHit : 0; // 4051 当发生会心伤害时, 增加会心一击伤害 if (_isLucky && skill.skillInfo.effectValue.TryGetValue(4051, out _effectValue)) @@ -947,7 +947,8 @@ return false; } if (attacker is GA_Pet) if (attacker is GA_Pet || target is GA_NpcFightSgzcZZ) { return false; } @@ -1065,6 +1066,11 @@ return false; } if (target is GA_NpcFightSgzcZZ) { return false; } if (attacker is GA_Pet || attacker is GA_NpcSummonFight) {