| | |
| | |
|
| | | for (int i = 0; i < vNetData.Count; i++)
|
| | | {
|
| | | if (CrossServerUtility.IsCrossServer())
|
| | | {
|
| | | if (vNetData.socketType == GameNetSystem.SocketType.Main)
|
| | | {
|
| | | if (vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.HP
|
| | | || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.MaxHP
|
| | | || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.MaxProDef
|
| | | || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.ExAttr4)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | var data = new H0418_tagObjInfoRefresh();
|
| | | data.ObjID = vNetData.ObjID;
|
| | | data.ObjType = vNetData.ObjType;
|