少年修仙传客户端代码仓库
client_Hale
2019-01-09 e102e4a814c25aa42017ac962d88bfbfc8d279de
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -100,6 +100,8 @@
        };
        int[] m_CompressionValues = { 0, 1, 2 };
        int rechargeSkin = 1;
        string createRoleLevel = "001";
        public AssetBundleBuildTab()
        {
@@ -414,6 +416,7 @@
            EditorGUILayout.Space();
#endif
            GUILayout.BeginHorizontal();
            ClientPackage.AssetPrior = EditorGUILayout.IntField("AssetPrior", ClientPackage.AssetPrior, GUILayout.Height(50), GUILayout.Width(250));
            publishers = EditorGUILayout.TextField("Publishers", publishers, GUILayout.Height(50));
            GUILayout.EndHorizontal();
@@ -455,6 +458,24 @@
                EditorApplication.delayCall += ExecuteSwitchVersionConfig;
            }
            GUILayout.Space(20);
            GUILayout.BeginHorizontal();
            rechargeSkin = EditorGUILayout.IntField("Recharge Skin", rechargeSkin, GUILayout.Width(250));
            if (GUILayout.Button("Switch"))
            {
                UpdateSpriteSetting.SetRechargeSkin(rechargeSkin);
                AssetDatabase.Refresh();
                UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
            }
            createRoleLevel = EditorGUILayout.TextField("CreateRole Level", createRoleLevel, GUILayout.Width(250));
            if (GUILayout.Button("Switch"))
            {
                UpdateLevelSetting.SetCreateRoleLevel(createRoleLevel);
                AssetDatabase.Refresh();
            }
            GUILayout.EndHorizontal();
            GUILayout.EndVertical();
            EditorGUILayout.EndScrollView();
        }