少年修仙传客户端代码仓库
client_Hale
2019-01-09 e102e4a814c25aa42017ac962d88bfbfc8d279de
Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -19,9 +19,9 @@
      public string attr { get ; private set; } 
      public string icon { get ; private set; } 
      public string skillName { get ; private set; } 
      public Vector3 effectPosition { get ; private set; }
      public Vector3 effectAngles { get ; private set; }
      public Vector3 effectScale { get ; private set; }
      public Vector3[] effectPosition;
      public Vector3[] effectAngles;
      public Vector3[] effectScale;
      public override string getKey()
        {
@@ -47,11 +47,26 @@
         
            skillName = rawContents[7].Trim();
         
            effectPosition=rawContents[8].Vector3Parse();
            string[] effectPositionStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectPosition = new Vector3[effectPositionStringArray.Length];
            for (int i=0;i<effectPositionStringArray.Length;i++)
            {
               effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
            }
         
            effectAngles=rawContents[9].Vector3Parse();
            string[] effectAnglesStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectAngles = new Vector3[effectAnglesStringArray.Length];
            for (int i=0;i<effectAnglesStringArray.Length;i++)
            {
               effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
            }
         
            effectScale=rawContents[10].Vector3Parse();
            string[] effectScaleStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectScale = new Vector3[effectScaleStringArray.Length];
            for (int i=0;i<effectScaleStringArray.Length;i++)
            {
               effectScale[i]=effectScaleStringArray[i].Vector3Parse();
            }
            }
            catch (Exception ex)
            {