| | |
| | | public string attr { get ; private set; }
|
| | | public string icon { get ; private set; }
|
| | | public string skillName { get ; private set; }
|
| | | public Vector3 effectPosition { get ; private set; } |
| | | public Vector3 effectAngles { get ; private set; } |
| | | public Vector3 effectScale { get ; private set; } |
| | | public Vector3[] effectPosition;
|
| | | public Vector3[] effectAngles;
|
| | | public Vector3[] effectScale; |
| | | |
| | | public override string getKey() |
| | | { |
| | |
| | |
|
| | | skillName = rawContents[7].Trim();
|
| | |
|
| | | effectPosition=rawContents[8].Vector3Parse();
|
| | | string[] effectPositionStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | effectPosition = new Vector3[effectPositionStringArray.Length]; |
| | | for (int i=0;i<effectPositionStringArray.Length;i++) |
| | | { |
| | | effectPosition[i]=effectPositionStringArray[i].Vector3Parse(); |
| | | }
|
| | |
|
| | | effectAngles=rawContents[9].Vector3Parse();
|
| | | string[] effectAnglesStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | effectAngles = new Vector3[effectAnglesStringArray.Length]; |
| | | for (int i=0;i<effectAnglesStringArray.Length;i++) |
| | | { |
| | | effectAngles[i]=effectAnglesStringArray[i].Vector3Parse(); |
| | | }
|
| | |
|
| | | effectScale=rawContents[10].Vector3Parse(); |
| | | string[] effectScaleStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | effectScale = new Vector3[effectScaleStringArray.Length]; |
| | | for (int i=0;i<effectScaleStringArray.Length;i++) |
| | | { |
| | | effectScale[i]=effectScaleStringArray[i].Vector3Parse(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |