Fight/GameActor/GA_NpcClientFightNorm.cs
@@ -135,6 +135,13 @@ m_ProcessManager = new ProcessManager(); m_ProcessManager.Load(this); InitAI(); heroAttacked = false; } protected virtual void InitAI() { if (NpcConfig.AIType == 1) { m_AIHandler = new AI_Npc_200(this, BornPos); @@ -143,8 +150,6 @@ { m_AIHandler = new AI_Npc_198(this, BornPos); } heroAttacked = false; } public override void OnClick()