System/WindowJump/WindowJumpMgr.cs
@@ -216,10 +216,8 @@ var soulId = 0; if (int.TryParse(_tagWinSearchModel.SelectActive, out soulId)) { var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>(); Treasure treasure; treasureModel.TryGetTreasure(soulId, out treasure); if (treasure == null || treasure.state != TreasureState.Collected) var soulModel = ModelCenter.Instance.GetModel<TreasureSoulModel>(); if (!soulModel.IsOpenTreasureSoul(soulId)) { return; }