Core/GameEngine/Model/Config/DemonJarConfig.cs
@@ -253,6 +253,7 @@ } else { bool isEditor = AssetSource.refdataFromEditor; ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); @@ -265,7 +266,7 @@ try { var line = lines[i]; if (!AssetSource.refdataFromEditor) if (!isEditor) { line = new string(line.Reverse().ToArray()); }