Core/GameEngine/Model/Config/DungeonOpenTimeConfig.cs
@@ -250,6 +250,7 @@ } else { bool isEditor = AssetSource.refdataFromEditor; ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); @@ -262,7 +263,7 @@ try { var line = lines[i]; if (!AssetSource.refdataFromEditor) if (!isEditor) { line = new string(line.Reverse().ToArray()); }