Core/GameEngine/Model/Config/EquipWashConfig.cs
@@ -199,6 +199,7 @@ } else { bool isEditor = AssetSource.refdataFromEditor; ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); @@ -211,7 +212,7 @@ try { var line = lines[i]; if (!AssetSource.refdataFromEditor) if (!isEditor) { line = new string(line.Reverse().ToArray()); }