Core/GameEngine/Model/Config/LegendPropertyValueConfig.cs
@@ -183,6 +183,7 @@ } else { bool isEditor = AssetSource.refdataFromEditor; ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); @@ -195,7 +196,7 @@ try { var line = lines[i]; if (!AssetSource.refdataFromEditor) if (!isEditor) { line = new string(line.Reverse().ToArray()); }