Core/GameEngine/Model/Config/SuccessConfig.cs
@@ -238,6 +238,7 @@ } else { bool isEditor = AssetSource.refdataFromEditor; ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); @@ -250,7 +251,7 @@ try { var line = lines[i]; if (!AssetSource.refdataFromEditor) if (!isEditor) { line = new string(line.Reverse().ToArray()); }