System/Dungeon/TrialExchangeCell.cs
@@ -17,13 +17,15 @@ { return; } int _betterEquipId = -1; model.IsAnySatisfyExchangeBetterEquip(_class, out _betterEquipId); for (int i = 0; i < m_TrialExchanges.Length; i++) { var index = _line * 4 + i; if (index < list.Count) { m_TrialExchanges[i].gameObject.SetActive(true); m_TrialExchanges[i].Display(list[index].id); m_TrialExchanges[i].Display(list[index].id, _betterEquipId == list[index].id); } else {