Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -759,7 +759,9 @@ break; case PlayerDataType.PlayerPKState: extersion.pkState = (int)value; if (baseData.MapID != 31220) if (baseData.MapID != 31220 && baseData.MapID != 32030 && baseData.MapID != 22030) { if (hero != null) {